GemKit runs on credits: you pay for what you generate. Try it free for 7 days — no card required. While the beta runs, every price is 30% off.
Every plan unlocks every feature — only the monthly credits differ.
A published product costs, measured, 50 credits → Starter 4–7 products/mo · Growth 9–16 products/mo · Pro 24–40 products/mo
Sometimes the AI misses the scale, the angle or the colour — you regenerate the frame you don’t like. The first generation costs 3 credits, a regeneration 1 credit. Across our own catalogue every approved frame we looked at 21 products we actually published to Etsy and counted the credits they really consumed.
The lower end of every “products/mo” range is the realistic one, the upper end is the ideal case. Run out of credits and you can top up; you never pay for work you didn’t run.
Enterprise / high volume? We do custom setups for wholesalers and multi-brand manufacturers — write to us →
Every operation has a fixed price, shown on screen before you generate. No surprise invoices.
| Operation | Credits |
|---|---|
| Product classification (from a photo) | free |
| Studio image / on-model shot | 3 |
| Regenerate an image | 1 |
| Scene composite (true scale) | 1 |
| Native 2K image | 4 |
| Native 4K image | 5 |
| Video — Fast | 20 |
| Video — Standard (paid plans) | 50 |
| Listing copy (title + description + tags) | 1 |
| Social captions | 1 |
| Listing translation | 1 |
| Branding interview (per turn) | free |
Example: one published product ≈ 50–81 credits (measured); without video ≈ 22 credits.
A credit is the single currency for every AI operation in GemKit. A studio image is 3 credits, a listing is 1 credit, social captions 1 credit, a fast video 20. You pay for what you generate — nothing else.
We measured it rather than estimating: across 21 products we actually published to Etsy, one published product cost 50–81 credits on average. That works out to Starter 4–7 products/mo, Growth 9–16 products/mo, Pro 24–40 products/mo. It is a range because in real use some frames miss on the first try (a regeneration is 1 credit), a listing is rarely written once, and video gets added. Work without video and a product drops to about 22 credits — nearly double the products.
No. You start with 7 days and 50 credits at signup, no card required. Every tool is unlocked during the trial except Standard video.
Subscription credits reset and refill on every billing cycle. One-time credit boosts never expire — they are spent automatically once your monthly credits run out.
Yes. Subscriptions are managed through Stripe in one click; when you cancel, your plan stays active until the end of the period. No contracts, no commitments, no cancellation fee.
For the first 20 beta customers, yes, unconditionally: email us within 30 days and we return everything you paid, no matter how many credits you have already spent. Almost every tool in this space refunds UNUSED credits only — meaning your guarantee ends the moment you actually test the product. Ours does not. Once the quota is filled, the 30-day refund covers unused credits, because the generation cost of spent credits cannot be recovered.
GemKit is in public beta. While the beta runs, every plan and credit boost is 30% off. At launch, prices move up to the crossed-out figures on the cards.
Payments run through Stripe in US dollars. Your card details never touch GemKit servers — they are processed on Stripe’s secure checkout.
7 days + 50 credits, no card required. Beta prices move to $284/mo at launch.